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-   -   Vitamin - дампинг расшифрованных игр PS Vita (https://www.pspx.ru/forum/showthread.php?t=106266)

Mercyful 31.08.2016 22:47

Цитата:

Сообщение от akela1979 (Сообщение 1104961)
zav1977, если не сложно укажи ID и регион игры, и погоняй ее чуток, все ли там гладко? Вроде как USA версия в списке НЕ Рабочих...

могу PSN-дамп сделать, но рекомендую подождать выхода витаминки 1.2... The_FloW грозится сильно улучшенной совместимостью...

acidant 31.08.2016 23:30

Теже есть мортал американский. буду дампить\тестить на днях.
п.с. торренты пополняются)

akela1979 01.09.2016 03:48

Oh yeaah!
Нажмите для увеличения

acidant 01.09.2016 21:13

Подскажите как правильно подсунуть сейвы к вайпауту? при подмене выдает ошибку. (патч обновления на игру не ставил)
еще интересует длс к нему, или там дрм защита?

COOLERbyPSP 01.09.2016 22:33

На тапках уже раздел есть. На няхе тоже выкладывают. В пень мегу)

riku.kh3 04.09.2016 15:38

Цитата:

Сообщение от Yoti (Сообщение 1105082)
потенциально отсутствующие модули

Модули всегда должны быть, как минимум libc.suprx, libfios2.suprx и libult.suprx:
Нажмите для увеличения

akela1979 04.09.2016 23:59

Torrent вложения для? Ну, сами догадайтесь! https://www.pspx.ru/forum/attachment....chmentid=11502

P.S. Добавил торрент вложения во второй пост и линк в шапку, буду периодически обновлять ;)

Yoti 05.09.2016 20:01

Вложений: 1
Цитата:

Сообщение от riku.kh3 (Сообщение 1105084)
Модули всегда должны быть, как минимум libc.suprx, libfios2.suprx и libult.suprx

Ну вот, лопатный рыцарь, например.

Ichigo-Hollow 09.09.2016 21:43

Vitamin v2.0 Вышел!

akela1979 09.09.2016 22:02

Цитата:

Сообщение от Ichigo-Hollow (Сообщение 1105294)

Цитата:

Changelog v2.0
Increased compatibility dramatically.
Added support for additional content (DLC) at 'ux0:addcont_plain'.
Added possibility to choose compression level.
Added trial -> full patch (You can for example download Minecraft demo, dump it, and run it as full game).


Повышена совместимость.
Добавлена поддержка DLC в ux0:addcont_plain.
Добавлена возможность выбора уровня сжатия.
Добавлен перевод из DEMO в полную версию (Вы можете, например, скачать Minecraft DEMO, установить его, и запустить в полной версии игры).

xertin 09.09.2016 23:03

Ну, ребята, понеслось)

Mercyful 10.09.2016 21:22

вдруг кому-нибудь будет интересно почитать :)

Scene_Notice_For_Vitamin_Dumps_READNFO_PSV-PSiCO
Код:


                        ____                      ____   
 __ __      __    __ ____\  \                    /  /__ __  __      ______ __
      \____/  \              |                  |            /  \____/
          ..___:_________ ____:_____ ________  ___:____  _____:_____ ..
          \\    __    \          \\__    //        \/    __    //
            \__  /      \ ___    // /    /    _____/    //    /
              /  /_______/__  \___//      /  ..//  \      /    \
            /    ///      \  \ /      //          \    \_    \
            /      //            //      /            /            /
      ...//__    / \__        _/ \_    / \__        / \        __//...
            /___/    \______/    \___/    \______/  \______/ 
    _____    :              :                  :          :    ______
          \___/    __      /    P  S  i  C  O    \      __  \___/
            _ _____/  \_____/                      \_____/  \__ _

                       
                          Scene Notice For Vitamin Dumps

    _____                _________________        ___________        ___ __ 
        /___ RELEASE INFO:                \_______/          /_______/


    Store Date...:                  |    Filename..:  psi-scene-notice.nfo
    Release Date.:  31.08.2016    |    Size......: 
    Platform.....:  PS Vita        |    Format....:  NFO
    Region.......:                  |    Languages.: 
    Genre........:                  |    Game ID...: 

    __ ____            ____          __________                        ___ _
          \___________/  /_________/          \____ RELEASE NOTES: ___/

    To all current and coming PS Vita groups,

    with the recent (official) release of the Vitamin dumper for PSV, we
    expected a flood of scene releases, which luckily for all of us didn't
    happen and there are a few good reasons why everyone should still hold
    up, before causing a huge mess.

    Here are a few reasons why we all should wait:

    1) The eboot / self dumping and (re)building function isn't perfect right
      now. There are reports of games which might start, but crash during
      gameplay.
      Of course we can't play through all the games first, before releasing
      them, so we should wait until a method is found, or the current
      implementation is perfected to a point, where you can trust it blindly.

    2) The dumps include a module (steroid.prx) which (as far as we know)
      interacts with the Amphetamin plugin.
      We feel, that a plugin system should be implemented by the CFW
      (HENkaku), rather than game dumps.

    3) To avoid PROPERS, REAL PROPERS and whatever comes after it, we all
      should wait for the tools to at least take care of the two points
      above.
      All the BlackFin dumps by us and VENOM need to be PROPER'd and this
      should only happen with dumps that are 100% working on all occasions.

    To TheFloW:

    Please consider to implement point no. 2 as an option for the user during
    the dumping process, to exclude the module during the VPK creation.

    To Yifan_lu:

    Our interests in this platform might be totally different, but it would
    be great, if Molecule could implement the plugin support inside HENkaku.
    Plugins are usualy CFW features and it would be great to have them
    executed globally for the entire system, rather than just during games.
    This would also drive the homebrew aspect forward and is not of any sole
    piracy nature / purpose. 

    ___      _____________                _______                      __ __
      \_____\            \_______________/      \_______ GREETINGS: __/   

          ECHELON  -  LIGHTFORCE  -  KALISTO  -  STRiKE  -  PROTOCOL
        _______________              __________    _____                    __
    ___/              \____________/          \__/    \___ PSiCO - 2016 _/



Uncharted_Golden_Abyss_EUR_PROPER_READNFO_PSV-PSiCO
Код:


                        ____                      ____   
 __ __      __    __ ____\  \                    /  /__ __  __      ______ __
      \____/  \              |                  |            /  \____/
          ..___:_________ ____:_____ ________  ___:____  _____:_____ ..
          \\    __    \          \\__    //        \/    __    //
            \__  /      \ ___    // /    /    _____/    //    /
              /  /_______/__  \___//      /  ..//  \      /    \
            /    ///      \  \ /      //          \    \_    \
            /      //            //      /            /            /
      ...//__    / \__        _/ \_    / \__        / \        __//...
            /___/    \______/    \___/    \______/  \______/ 
    _____    :              :                  :          :    ______
          \___/    __      /    P  S  i  C  O    \      __  \___/
            _ _____/  \_____/                      \_____/  \__ _

                       
        Uncharted: Golden Abyss (c) Sony Computer Entertainment *PROPER*

    _____                _________________        ___________        ___ __ 
        /___ RELEASE INFO:                \_______/          /_______/


      Store Date...:  22.02.2012      |    Filename..:  psi-uga-p.0**
      Release Date.:  10.09.2016      |    Size......:  54 * 48 MB
      Platform.....:  PS Vita          |    Format....:  VPK
      Region.......:  EU (UK)          |    Languages.:  Multi 5
      Genre........:  Action-adventure |    Game ID...:  PCSF-00001

    __ ____            ____          __________                        ___ _
          \___________/  /_________/          \____ RELEASE NOTES: ___/


    Uncover the dark secret of a lost Spanish expedition massacred 400
    years ago deep in Central America – and join legendary fortune hunter
    Nathan Drake in a brand new epic adventure for PlayStation Vita.
    Surrounded by temples, ruins and forgotten legends, Nathan finds himself
    caught in the middle of a bitter rivalry between old friend Jason Dante
    and Marissa Chase, granddaughter of the eminent archaeologist called in
    to investigate the site – who has mysteriously vanished without a trace.
                                                                           
        ___                        __________________            ___________
    _ __/  \_ NOTES: ______________/                  \__________/
   
   
    To TRSI:

    First of all, we are not a subsidiary, nor are we affiliated with
    ABSTRAKT in any way.

    Second, we don't know why you act up like we wanted to harm anyone.
    You claim to be legends, yet you release stuff without knowing shit
    about the platform.

    If there are any guys from the old days left in your group, you should
    know better, that the scene should be about quality and not being the
    first to pre "playable" dumps ... which you aren't anyway. The BlackFin
    dumps might have been inconvenient to use, because of the products
    nature, but they were playable and working just fine.

    Speaking of quality and working dumps, you might want to check your
    "Final Fantasy X HD Remaster" release and play it a little bit.
    It crashes once Tidus and Auron are about to fight the first tentacle
    of Sin ... we swear, something like this was mentioned in a certain
    scene notice. There are even people reporting this issue online, but
    who are we fooling right?
    The "Legends" tested everything for us ...

    What we tried to tell everyone, was to wait until a dumper is released,
    which can decrypt all the game modules correctly, without relying on
    the "steroid.sprx" substitute, which is a wrapper for the (amongst other)
    fio2 modules plus the in game plugin. Even the rebuilt eboots are
    injected with a payload to launch "steroid.sprx". There were never
    altered game executables in console scene releases past the 6th
    generation. We wanted the scene to have dumps which are as clean as they
    could possibly get and this isn't the case right now.

    Proper kernel access would be capable to give us such dumps and it
    isn't even that far away anymore, because HENkakus third stage is
    currently being reversed and once the devs hand out the source, Vitamin
    could have been adapted to utilise kernel functions, which take care of
    disabling PFS and decrypting NPDRM content, instead of relying on
    "tricks" like it does right now.

    In our eyes, scene releases should be dumps, which are as identical to
    the original media, as they can get, just like PSP, NDS, 3DS, 360, Wii
    and the better half of the Wii U releases were. But sadly for everyone,
    this ideal seems to be gone.

    Oh and btw, if you want to create scene rules, you might want to ring
    our phone too and tell us something about it, rather than acting like
    cool kids working independently with the other cool kids. Setting scene
    rules is a matter of discussing the best solution with all groups,
    rather than just the two of you.

    But so be it, we are pre'ing what we have on hand and leave the rest to
    everyone else ... we can't wait to see the shift to a newer dumper in
    the coming weeks, causing yet another type of dumps for the PS Vita ;)


    To the nukers:

    Uncharted_Golden_Abyss_MULTi9_READNFO_EUR_PSV-TRSI

    can be nuked, as it's not working in its released state and includes
    wrong information. There is no Golden Abyss retail / digital release
    with Multi 9 language. Subtitles and spoken langauges from PCSF-00001
    are "only" Multi 5.
   
     
    If you like this game - buy it!!
 
    This release is Multi 5 (Eng, Pol, Por, Rus, Spa) (PCSF-00001)
     
    ___      _____________                _______                      __ __
      \_____\            \_______________/      \_______ GREETINGS: __/   

          ECHELON  -  LIGHTFORCE  -  KALISTO  -  STRiKE  -  PROTOCOL
        _______________              __________    _____                    __
    ___/              \____________/          \__/    \___ PSiCO - 2014 _/


Yoti 10.09.2016 22:04

Mercyful,
наглые ребята, что-то Флоу и Йифэну указывают =)

Mercyful 10.09.2016 22:35

Цитата:

Сообщение от Yoti (Сообщение 1105333)
Mercyful,
наглые ребята, что-то Флоу и Йифэну указывают =)

тут больше глупость с их стороны, ибо сценерам в открытую обращаться на паблик через NFO - это что-то с чем-то...

Однако, пишут они очень правильные вещи, да и не указывают никому. То же, что сейчас творится, иначе как вакханалией геймеров назвать язык не поворачивается. Весь нет усран дампами в стиле "я его слепила из того, что было". Геймеров понять можно, коллекционеры помалкивают, ибо большинству такой винегрет не нужен.

Тихенько продолжаем ждать более адекватную тулзу, либо поддержку декриптовки на лету, если такое вообще возможно в случае виты.

ErikPshat 10.09.2016 22:56

Цитата:

Сообщение от Mercyful (Сообщение 1105334)
Тихенько продолжаем ждать более адекватную тулзу, либо поддержку декриптовки на лету, если такое вообще возможно в случае виты.

Думаю, тут должно быть аналогично, как в PSP вытаскивали ключики из mesg_led.prx. В нём ключи для игр хранятся в открытом виде.
А здесь, думаю, нужен доступ к кернелу, чтобы извлечь кернел-память виты с декриптованными модулями прошивки виты. Тогда можно было бы и ключи декриптовки к играм поиметь, а потом создать Game EDecryptor :) Да тут ведь всё элементарно просто, достаточно создать вот такую же Таблицу тегов и ключей, а потом можно будет пачками дампить настоящие сценовые eбуты.

P.S. Я даже не видел зашифрованный eboot.bin от игр. Там хоть есть ТЕГ декриптовки, где-то в позиции 0xD0, если отрезать заголовок SCE?

akela1979 11.09.2016 01:30

Надеюсь не фейк > https://www.pspx.ru/forum/showthread....25#post1105325

Mercyful 11.09.2016 01:45

да здравствует маразм!

PSVita.Standards.2016-CONSOLE
Код:

                      [ PS VITA - Release Standards 2016 v1.0 ]
_______________________________________________________________________________

1.0) Initial Release Standards

1.1) Releases must be packed in RAR. Proof, SFV and NFO must be included.
    Proof is required for cartridges because of the amount of dumps out there.
    Proof must be a subdirectory /Proof with a jpg of the cartridge and grp tag
    EXIF Data on your pictures should be removed as usual.

1.2) RAR's must be in multiples of 50.000.000 bytes, no more than 99 volumes.

1.3) First working format that has English language wins; .VPK Format
    (compress the dumped game folder to .zip and rename to .vpk)

    1.3.1) Best dumper that provides the most functionality / fully working game.
    MaiDumpTool_V233.0/V233.1 or greater recommended / new dumper that is compatible
    with the molecular shell and provides more options / compability.

    * Currently only MaiDumpTool can create the required sce_module's however:

    For special circumstances like games with GRE (updates on cartridge) which
    are currently not fully supported by Mai, but can be dumped using Vitamin 2.0
    you may use a combination of both dumpers to create a working .vpk
    (Assuming this issue will be addressed in the next update to MaiDumpTool)

    In that scenario you would dump gamedata with Vitamin 2.0 and replace the
    eboot/modules you got via Mai (mai_moe/ + sce_module/ + eboot.bin)
    Create a new working .vpk file and test accordingly (note in nfo)
     
    1.3.2) Release RAR's must be compressed w/ M1 (fastest) or better.

    1.3.3) If another dumper comes out - the dumper with the best compability
    should become the default tool.

    1.3.4) All releases must be released including all sce_module/ files.

    1.3.5) The NFO must indicate the version and name of the dumper used.

1.4) The release structure must be in the following format:

    DIRNAME/
    DIRNAME/file.rar/file.vpk

    1.4.1) Releases must not have any .RIF data included.
       
1.5) If a game is re-released because of the following reasons the tagging
    should change in the release name:

    1.5.1) Re-release of blackfin dump, the dir must be tagged:
    WORKING.READNFO/WORKING_READNFO
    (nfo must specify that this is a re-release of a blackfin dump and that it
    now aligns with current rules).

    ** THIS IS NOT A PROPER, IT IS NOT A NUKE, NOW WORKING TO CURRENT STANDARDS!
    THESE STILL CAN BE PROPERED AND/OR REPACKED FOR OTHER REASONS OF COURSE **

    1.5.2) Prior releases in .vpk format (Vitamin 1.1) can be PROPER/REPACK only if
    correct reason stated in nfo (i.e. game crashes at level 5).

    1.5.3) If release has additional foreign languages, the dir should be tagged:
    MULTI(NUMBER_OF_LANGS) and the nfo must specify what languages are included.
    (optional on first release, mandatory on multi after english only)
    DUPES from other regions without new languages or new content are NOT allowed.

1.6) The directory name should NOT have a region tag such as: EUR, USA on first release.
    The source region must be included in the nfo instead.
    Example: if EUR MULTI is first no USA after MULTI, but MULTI is allowed after USA.

1.6.1) For non English releases (JAPANESE/KOREAN/etc.) the directory name MUST have a
      region tag (JPN/JAP/KOR ...)
       
      1.6.x) Directory Tagging Examples:
              Game_Name_PSV-GRPNAME
              Game_Name_WORKING/PROPER/READNFO/REPACK/TRAINER_PSV-GRPNAME
              Game_name_MULTI4_WORKING/PROPER/READNFO/REPACK/TRAINER_PSV-GRPNAME

1.7) There are digital downloads (PSN) for PSV such as old PSP/PSX titles and
    full digital game versions.
    The nfo must specify that it is a PSN or Prior Console release.
    This is on par with the WIIU standards for eShop/VC.
    Suggested Directory tagging would look like:

    Game_Name_PSN_PSV-GRPNAME
    Game_Name_PSN_ORIGINALCONSOLE_PSV-GRPNAME
    GAME_NAME_PSN_PSP_PSV-GRPNAME
    GAME_NAME_PSN_PSX_PSV-GRPNAME
    GAME_NAME_PSN_NEOGEO_PSV-GRPNAME

1.7.1) ALL RIF DATA MUST BE REMOVED FROM PSN DOWNLOADS!
      We encourage people to double and triple check before releasing these.

1.7.2) Currently we are deciding NOT to address the DLC/Updates that can be dumped.
      There are cases where there could be meaningful updates to cartridge games that
      come out on PSN where these files could be packaged up and released much like
      DOX in the pc-game world. Until such time this is happening and we know how
      this will be handled via the SDK we ask that people refrain from these releases
      until a better understanding is reached.

_______________________________________________________________________________

These rules are signed by following groups in alphabetical order on 10/Sep/2016
LiGHTFORCE - PACT - TRSI - VENOM




quantity against quality = 1 : 0

Yoti 11.09.2016 02:01

Mercyful,
1.2 и 1.6 :D

akela1979 14.09.2016 00:15

BETTER AMPHETAMIN PLUGIN! [BATTERY LEVEL + REAMING SOT]
 
Цитата:

As everybody should know overclocking decreases your SoT (Screen-on-Time), so I thought it would be nice to see an estimated time how long you can play with your overclock. :idea:

My modified Amphetamin Plugin adds:
-Overclocking (duh)
-Remaining battery (in mAh)
-Estimated SoT
-Estimated time to fully charge the battery

This plugin is based on uo_amphetamin by Rinnegatamante.

Channellog:
v2:
-minor bug fixes for various games
v1:
-initial release

Sourcecode: https://drive.google.com/folderview?id= ... sp=sharing (Gonna create a GitHub acc soon)
Precompiled: https://drive.google.com/folderview?id= ... sp=sharing

akela1979 14.09.2016 02:06

Вложений: 1
ВНИМАНИЕ! Есть сообщения о поломке карты памяти, в редких и одиночных случаях!
Но есть способ подстраховки, данный способ не проверенный, но тем не менее если у вас есть файл прошивки PSVUPDAT.PUP "3,60" внутри "ud0:/PSP2UPDATE/", то возможно удастся избежать поломки посредством форматирования поврежденной карты памяти.
Так-же неизвестно какое наименование должен иметь файл прошивки, PSP2UPDAT.PUP или PSVUPDAT.PUP + psp2-updatelist.xml, рекомендуется сделать копии обеих названий на всякий случай.
Прошивку PSVUPDAT.PUP "3,60" можно скачать тут > softpedia.com.
Нажмите для увеличения


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