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		!!! NEW VERSION !!!
daedalusx64 alpha-revision  430
changelog
 
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		| [-] Debug console should not be initialized in Release mode – Salvy[-] Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) – Salvy[-] Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)[~] Properly defined the FlatShadeDisabled hack and Added to options on Debug Build[!] Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn’t improve performance and can be used elsewhere)[!] Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn’t crash when using select.)[-] Reduced intrafont memory usage (Used low mem font options)[~] Changed default deadzone to 28 to work better with “Well loved” PSPs[~] Cleaned-up more compiler warnings
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